TES Reloaded
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TES Reloaded
TES Reloaded is one of the biggest project of the modding community.
It is a plugin for Oblivion, Skyrim and Fallout New Vegas.

HAVE FUN!
AlenetAdministrator
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malonnModerator

Timeslip


Oblivion Graphics Extender (OBGE) v1.0

Scanti


Oblivion Graphics Extender (OBGE) v2.0

ShadeMe


Oblivion Graphics Extender (OBGE) v2.0

Ethatron


Oblivion Graphics Extender (OBGE) v3.0
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niwimo
Posts : 1
Join date : 2020-11-21

Skeleton compatibility and alt+tab issues Empty Skeleton compatibility and alt+tab issues

on Sat 21 Nov 2020, 12:32
Hello.
First, OR have modefed skeleton.nif file. Does it mean, that i not need to instal skeleton mods like Coronerras Maximum Compatibility Skeletons  or Universal Skeleton Nif. By the way OR have conflict with Universal Skeleton Nif, look at picture. Should i instal any fix for that, or use OR skeleton.nif file, or instal other skeleton mod ?
Second, I can not retern to game after alt tab. Only black screen. How to fix it ?
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Defirdayon
Defirdayon
Posts : 17
Join date : 2020-09-14

Skeleton compatibility and alt+tab issues Empty Re: Skeleton compatibility and alt+tab issues

on Sat 21 Nov 2020, 15:59
Only use one skeleton.nif. The implemented skeleton shipped with OR is fine in almost any cases. Works pretty well especially with OCO (as I assume that you're using this judging from you screenshot).

In concern of Alt-Tabbing I'm not quite sure, but there was a fix for that already implemented in OR (the culprit may be full-screen or windowed mode). You may also try Oblivion Display Tweaks on Nexus, there's also a Alt-Tab-fix for full-screen mode.
Alenet
Alenet
Administrator
Posts : 134
Join date : 2020-08-23
Age : 42
Location : Tuscany, Italy

Skeleton compatibility and alt+tab issues Empty Re: Skeleton compatibility and alt+tab issues

on Sun 22 Nov 2020, 15:59
You dont need any skeleton. The skeleton shipped with OR is compatible with all mods (it is the coronerra's one).

You cannot alt-tab in full screen in directx. Set bfullscreen to 0 in Oblivion.ini.
malonn
malonn
Posts : 20
Join date : 2020-09-14
Location : Ohio, U.S.A.

Skeleton compatibility and alt+tab issues Empty Re: Skeleton compatibility and alt+tab issues

on Tue 24 Nov 2020, 14:39
@Alenet
What happened to the fake fullscreen feature of the OR? Is it still coded in? The OP wouldn't have the alt-tab issue then...
Alenet
Alenet
Administrator
Posts : 134
Join date : 2020-08-23
Age : 42
Location : Tuscany, Italy

Skeleton compatibility and alt+tab issues Empty Re: Skeleton compatibility and alt+tab issues

on Wed 25 Nov 2020, 17:25
It is but you have to set up bfullscreen to 0 in oblivion.ini.
malonn
malonn
Posts : 20
Join date : 2020-09-14
Location : Ohio, U.S.A.

Skeleton compatibility and alt+tab issues Empty Re: Skeleton compatibility and alt+tab issues

Yesterday at 16:22
Gotcha, gotcha. Cool.
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