TES Reloaded
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TES Reloaded
TES Reloaded is one of the biggest project of the modding community.
It is a plugin for Oblivion, Skyrim and Fallout New Vegas.

HAVE FUN!
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The Author
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Timeslip


Oblivion Graphics Extender (OBGE) v1.0

Scanti


Oblivion Graphics Extender (OBGE) v2.0

ShadeMe


Oblivion Graphics Extender (OBGE) v2.0

Ethatron


Oblivion Graphics Extender (OBGE) v3.0
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calthrop
Posts : 2
Join date : 2021-03-01

Swapping out water diffuse/normals Empty Swapping out water diffuse/normals

Tue 31 Aug 2021, 05:54
Hello!

I was just playing around and tried to retexture the water resources that come with OR, but the water stops moving as soon as I change the normal map. I've copied a proper reflection map into the blue channel of the normal like I see included with the mod, etc. I've even tried exactly matching dimensions and such. The only thing I can't make out is the large file size of a 256x256 texture, but looking at things in Photoshop I just can't figure out why everything ceases to move entirely just by the texture swaps. The answer is, very probably, something obvious, but I guess I just need someone to point out the obvious for me : )

Thanks in advance for any assistance, and thanks for the mod!

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calthrop
Posts : 2
Join date : 2021-03-01

Swapping out water diffuse/normals Empty Re: Swapping out water diffuse/normals

Tue 31 Aug 2021, 21:58
Following up, I've been trying different dds plugins for Photoshop and permutations within them, but still no luck. The answer to this has got to be staring me in the face, but for the life of me I can't see it.
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kaizit
Posts : 1
Join date : 2021-09-09

Swapping out water diffuse/normals Empty Re: Swapping out water diffuse/normals

Wed 15 Sep 2021, 09:29
Don't use normal map for moving textures
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