TES Reloaded
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TES Reloaded
TES Reloaded is one of the biggest project of the modding community.
It is a plugin for Oblivion, Skyrim and Fallout New Vegas.

HAVE FUN!
AlenetAdministrator
GBRModerator
lldeModerator
malonnModerator

Timeslip


Oblivion Graphics Extender (OBGE) v1.0

Scanti


Oblivion Graphics Extender (OBGE) v2.0

ShadeMe


Oblivion Graphics Extender (OBGE) v2.0

Ethatron


Oblivion Graphics Extender (OBGE) v3.0
Alenet
Alenet
Administrator
Posts : 213
Join date : 2020-08-23
Age : 42
Location : Tuscany, Italy

Additional packages Empty Additional packages

Thu 10 Sep 2020, 15:55
Oblivion Reloaded additional packages

Additional/custom packages for Oblivion Reloaded



DESCRIPTION
You can upload additional packages here as attachment in the message to share them with us.
Max size is 1MB for attachment; if you need to upload a bigger file, use an online storage and provide the download link.

Please format the message in this way.

Description: the name of the shader.
Instructions: comment/help about the use of the package.
Attachment: needed file in zip format.
Xamie
Xamie
Posts : 2
Join date : 2020-09-26

Additional packages Empty Re: Additional packages

Fri 02 Oct 2020, 11:07
Hair fix if you experience cyan/white glossy hair (by Xamie).
Package includes vanilla, Lore friendly, what ever mod adds khajiit whiskers and j17's hairs.

Hair fix
avatar
nooonemusteverknow
Posts : 3
Join date : 2020-09-15

Additional packages Empty Re: Additional packages

Sat 28 Nov 2020, 15:22
OR Additional Effects
https://www.nexusmods.com/oblivion/mods/50563/
Some additional effect files for use with Oblivion Reloaded, namely a port of Matso Bokeh for Oblivion and a new version of OR's Volumetric Fog. The effects are to be used as optional replacements for the Depth of Field and Fog effects packaged with OR.

Depth of Field

This is a more "cinematic" bokeh-style blur, intended to simulate aperture shape with hexagonal highlights based on luminance.

Fog

Based on Alenet's exponential distance fog for OR, but with the addition of:
Height-based fog accumulation
Directional sun-tinting (the fog volume will "illuminate" according to sun position and colour)

Both effects can be tweaked as normal by using the ingame OR settings menu. In addition, there are some extra settings that can be modified in the effect files, if you wish to do so. You will need to set "CompileEffects =1" to apply any changes made within the effects files themselves. The Fog effect in particular is dependent on weather settings, which may need further tweaking to get the most out of the new features.
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