TES Reloaded
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TES Reloaded
TES Reloaded is one of the biggest project of the modding community.
It is a plugin for Oblivion, Skyrim and Fallout New Vegas.

HAVE FUN!
AlenetAdministrator
The Author
GBRModerator
lldeModerator
malonnModerator

Timeslip


Oblivion Graphics Extender (OBGE) v1.0

Scanti


Oblivion Graphics Extender (OBGE) v2.0

ShadeMe


Oblivion Graphics Extender (OBGE) v2.0

Ethatron


Oblivion Graphics Extender (OBGE) v3.0
Alenet
Alenet
Administrator
Posts : 223
Join date : 2020-08-23
Age : 42
Location : Tuscany, Italy

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Thu 10 Sep 2020, 15:12
Oblivion Reloaded
by Alenet

The new Oblivion Graphics Extender and much more




OR makes significant changes to Oblivion's rendering engine and adds several configurable options.
Whether you are a veteran modder or a newbie,
read ANYWAY this description CAREFULLY.



DESCRIPTION
Oblivion Reloaded is an OBSE plugin that mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Oblivion. This project begins where Oblivion Graphics Extender (OBGE) left off, implementing a series of new features and removing limitations that no longer make sense. OR has been totally re-written to go over the OBGE limitations, removing also the retro compatibility.
Oblivion Reloaded changes the vanilla shaders and supports several built-in effects, but it has also a custom engine to support any new own effect. In addition, it has a lot of features, improves several other things and fixes some game's bugs. It can be called a mod, but it is not a "normal" mod but a real "code patch" and it upgrades Oblivion to a new version: "forget" the old Oblivion's guides and settings to use OR.
The main difference between OR and other plugins/mods is that OR is an extension/patch of the game. This means OR is not a mod (an addition) but it is a real upgrade of the game to a new version and it uses the settings taken from the esm/esp mods like the original game does. Mainly, it is an unofficial patch developed without having the source code. OR is totally customizable to activate/deactivate the features you prefer.

Oblivion Reloaded does NOT TOUCH the game executable and you need the original version of the game to play.


FEATURES
GENERAL
  • Camera commands
  • Memory management
  • Anysotropic filtering
  • Intro replacement
  • Frame rate management
  • Smart FPS control
  • Stuttering management
  • Occlusion culling
  • Equipment mode
  • Real mounted combat
  • Dual weapon wielding/support for the player
  • Weapon/shield on back support for the player and NPCs
  • No more player's death reload time
  • Player sleeping mode
  • Immersive Camera for the first person view and dialog view, smoother movements and optimizations for mouse use
  • Real frame rate management for near and distant objects
  • Realtime distant grid adjustment
  • Direct field of view control
  • Native full-screen windowed mode supported
  • HDR + MSAA fully supported ingame
  • Real 16bit HDR when MSAA
  • Direct screenshot without the HUD (with or without the MSAA)
  • Extended memory management for low memory usage
  • No more distance grass limitation to the 3x3 grid
  • Built-in shader replacement
  • Shaders/effects compilation at runtime
  • Custom effects support
  • Enhanced dodging
  • Gravity control
  • Weather mode
  • Real shadows for all objects
  • Enhanced fly cam
  • WATER SHADERS
  • GRASS SHADERS
  • PRECIPITATIONS SHADERS
  • HDR SHADERS
  • POM SHADERS
  • SKIN SHADERS
  • DISTANT TERRAIN SHADERS
  • NEAR TERRAIN SHADERS
  • BLOOD SHADERS
  • SHADOWS SHADERS
  • IMAGESPACE SHADERS

GAME FIXES/PATCHES
  • Roof rain bug when in interior and the cell is marked as "behaves like exteriors"
  • Decal time reset opening the video menu
  • Disappearing grass bug
  • Crash returning main menu
  • Camera on feet after player's resurrection (camera mode must be enabled)
  • Grass distance settings override (no more resetting from the option menu)
  • Water purple bug and wrong water over the far plane
  • Purple water in the CSE


REQUIRED INGAME VIDEO OPTIONS
Texture Size = Large
Fades = Max
View distance = Max
Distant objects (land, buildings, trees) = On
Shadows on grass = Off
Tree Canopy Shadows = On
Shadow Filtering = High
Specular Distance = 50%
HDR Lighting = On
Bloom Lighting = Off
Water Detail = High
Water Reflections = On
Water Ripples = On
Window Reflections = On
Blood Decals = High
MSAA = 4x (RECOMMENDED)


RECOMMENDED OBLIVION.INI SETTINGS
uGridDistantCount=30
uGridDistantTreeRange=30
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
fJumpAnimDelay=0.2500
fLODTreeMipMapLODBias=-0.5000
fLocalTreeMipMapLODBias=0.0000


README
CONFLICTS
Conflicts can be a lot or zero; it depends on the mods used. OR upgrades the game to a new version, so many mods you can find around, are no more useful or/and they can conflicts. I STRONGLY recommend to start from a VANILLA installation and to add other mods later. Do not use a mod with similar features.
You must disable the Steam overlay (for Steam's version).

SOME MODS/PLUGINS THAT WORK WITHOUT PROBLEMS WITH OR
- Unofficial Oblivion Patch
- Blockhead
- DarNified UI (recommended to use all equipment mode features)
- Unofficial Shivering Isles Patch
- Oblivion Character Overhaul version 2
- MenuQue
- HG EyeCandy Body
- Better Cities
- Improved Trees and Flora 2
- Oblivion Grass Overhaul
- Midas Magic Spells of Aurum
- RobertMaleBodyReplacer
- Natural Environments
- Kvatch Rebuilt
- Unique Landscapes Compilation
- Any texture replacement

SOME MODS/PLUGINS YOU CANNOT USE WITH OR
- Oblivion Stutter Remover (replaced by OR features)
- Enhanced Camera (OR provides the real camera view)

ENB COMPATIBILITY
Disable the speedhack in ENB.
Disable OR's HDR shaders.


DOCUMENTATION
Use "O" (letter O) to open the ingame menu and manage directly the ingame options, or you can change settings in the OblivionReloaded.dll.config.
- Arrow up: moves the selection up
- Arrow down: moves the selection down
- Arrow right: jumps on the right menu
- Arrow left: jumps on the left menu
- Page up: scrolls the page up
- Page down: scrolls the page down
- Enter: saves settings of the current selection
- + and - (keypad): on the shader list it enables/disables a shader; on the value list it changes the value
- Enter (keypad): on the value list, it enters in direct editing mode or/and confirms the value
- Numbers (keypad): on the value list to put the value directly after entering direct editing mode
- Backspace: delete when in direct editing mode.

For questions, support or any other request, you can use this forum or the official discord channel.


SHADERS AND EFFECTS DEVELOPERS
Alenet, Timeslip, Scanti, ShadeMe, Ethatron, Tomerk, Vtastek


CONTRIBUTORS
Timeslip, Scanti, ShadeMe and Ethatron (OBGE developers)
Boris Vorontsov (advices for ENB's compatibility)
GBR (main betatester)
llde (test and advices for some experienced bugs)
shadeMe (tips about how Oblivion works to help in Oblivion Reloaded development)
lStewieAI (some classes definition for New Vegas: Fallout to implement NVR, part of TESR project)
mcstfuerson (code adjustments)


INSTALLATION
Pre-operation if you have a previous version installed: delete the Data\Shaders\OblivionReloaded folder.
1. Download and install system requirements.
2. Download the resource package, unzip it and copy the content in your Oblivion folder (install it MANUALLY, DO NOT USE INSTALLERS).
3. Download the plugin package, unzip it and copy the content in your Oblivion folder (install it MANUALLY, DO NOT USE INSTALLERS).
4. Invalidate your BSA archives (if you have not already redirected them).
NOTE: I STRONGLY recommend to start from a VANILLA installation and to add other mods later.


SYSTEM REQUIREMENTS
Oblivion Script Extender
Microsoft Visual C++ Runtime Library Redistributable Package 2019 x86
DirectX 9.0c (June 2010)


RESOURCE PACKAGE
Oblivion Reloaded Resource Package


Last edited by Alenet on Sun 04 Jul 2021, 17:33; edited 57 times in total
Alenet
Alenet
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Posts : 223
Join date : 2020-08-23
Age : 42
Location : Tuscany, Italy

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Sun 13 Jun 2021, 16:08


Last edited by Alenet on Wed 16 Jun 2021, 20:15; edited 2 times in total
Alenet
Alenet
Administrator
Posts : 223
Join date : 2020-08-23
Age : 42
Location : Tuscany, Italy

Package Empty Re: Package

Wed 16 Jun 2021, 20:07
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