TES reloaded
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Oblivion Reloaded
by Alenet
A graphics extender and much more.
Uploaded: 10/15/2021, Last update: 11/26/2021 7:44 PM
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3974
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2975
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https://discord.gg/QgN6mR6eTK

https://tesreloaded.forumotion.com

https://www.patreon.com/alenet
Oblivion Reloaded makes significant changes to the Oblivion's rendering engine and adds several configurable options.
Whether you are a veteran modder or a newbie,
read ANYWAY this description CAREFULLY.

Oblivion Reloaded is an OBSE plugin that mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Oblivion. This project begins where Oblivion Graphics Extender (OBGE) left off, implementing a series of new features and removing limitations that no longer make sense. OR has been totally re-written to go over the OBGE limitations, removing also the retro compatibility.
Oblivion Reloaded changes the vanilla shaders and supports several built-in effects, but it has also a custom engine to support any new own effect. In addition, it has a lot of features, improves several other things and fixes some game's bugs. It can be called a mod, but it is not a "normal" mod but a real "code patch" and it upgrades Oblivion to a new version: "forget" the old Oblivion's guides and settings to use OR. The main difference between OR and other plugins/mods is that OR is an extension/patch of the game. This means OR is not a mod (an addition) but it is a real upgrade of the game to a new version and it uses the settings taken from the esm/esp mods like the original game does. Mainly, it is an unofficial patch developed without having the source code. OR is totally customizable to activate/deactivate the features you prefer.

Oblivion Reloaded does NOT TOUCH the game executable and you need the original version of the game to play.

FEATURES
  • Camera commands
  • Memory management
  • Anysotropic filtering
  • Intro replacement
  • Frame rate management
  • Smart FPS control
  • Stuttering management
  • Occlusion culling
  • Equipment mode
  • Real mounted combat
  • Dual weapon wielding/support for the player
  • Weapon/shield on back support for the player and NPCs
  • No more player's death reload time
  • Player sleeping mode
  • Immersive Camera for the first person view and dialog view, smoother movements and optimizations for mouse use
  • Real frame rate management for near and distant objects
  • Realtime distant grid adjustment
  • Direct field of view control
  • Native full-screen windowed mode supported
  • HDR + MSAA fully supported
  • Direct screenshot without the HUD (with or without the MSAA)
  • Extended memory management for low memory usage
  • No more distance grass limitation to the 3x3 grid
  • Built-in shader replacement
  • Shaders/effects compilation at runtime
  • Custom effects support
  • Enhanced dodging
  • Gravity control
  • Weather mode
  • Real shadows for every object
  • Enhanced fly cam
  • WATER SHADERS
  • GRASS SHADERS
  • PRECIPITATIONS SHADERS
  • HDR SHADERS
  • POM SHADERS
  • SKIN SHADERS
  • DISTANT TERRAIN SHADERS
  • NEAR TERRAIN SHADERS
  • BLOOD SHADERS
  • SHADOWS SHADERS
  • IMAGESPACE SHADERS
  • No more rain and snow under the roof
  • No decal time reset opening the video menu
  • Fixed disappearing grass bug
  • Fixed crash returning main menu
  • Fixed camera on feet after player's resurrection
  • Fixed grass distance settings override (no more resetting from the option menu)
  • Fixed water purple bug and wrong water over the far plane
  • Fixed purple water in the CSE
REQUIRED INGAME VIDEO OPTIONS
Texture Size = Large
Fades = Max
View distance = Max
Distant objects (land, buildings, trees) = On
Shadows on grass = Off
Tree Canopy Shadows = Off
Shadow Filtering = High
Specular Distance = 50%
HDR Lighting = On
Bloom Lighting = Off
Water Detail = High
Water Reflections = On
Water Ripples = On
Window Reflections = On
Blood Decals = High
MSAA = 4x (RECOMMENDED)

RECOMMENDED OBLIVION.INI SETTINGS
uGridDistantCount=30
uGridDistantTreeRange=30
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
fJumpAnimDelay=0.2500
fLODTreeMipMapLODBias=-0.5000
fLocalTreeMipMapLODBias=0.0000

CONFLICTS
Conflicts can be a lot or zero; it depends on the mods used. OR upgrades the game to a new version, so many mods you can find around, are no more useful or/and they can conflict. I STRONGLY recommend to start from a VANILLA installation and to add other mods later. Do not use a mod with similar features.
You must disable the Steam overlay (for Steam's version).

SOME MODS/PLUGINS THAT WORK WITHOUT PROBLEMS WITH OR
  • Unofficial Oblivion Patch
  • Blockhead
  • DarNified UI (recommended to use all equipment mode features)
  • Unofficial Shivering Isles Patch
  • Oblivion Character Overhaul version 2
  • MenuQue
  • HG EyeCandy Body
  • Better Cities
  • Improved Trees and Flora 2
  • Oblivion Grass Overhaul
  • Midas Magic Spells of Aurum
  • RobertMaleBodyReplacer
  • Natural Environments
  • Kvatch Rebuilt
  • Unique Landscapes Compilation
  • Any texture replacement
SOME MODS/PLUGINS YOU CANNOT USE WITH OR
  • Oblivion Stutter Remover (replaced by OR features)
  • Enhanced Camera (OR provides the real camera view)
  • Any injector (SweetFX, ReShade, ENB or others)
DOCUMENTATION
Use "O" (letter O) to open the ingame menu and to manage directly the options:
- Arrow up: moves the selection up
- Arrow down: moves the selection down
- Arrow right: jumps on the right menu
- Arrow left: jumps on the left menu
- Page up: scrolls the page up
- Page down: scrolls the page down
- Enter: saves settings of the current selection
- + and - (keypad): on the shader list it enables/disables a shader; on the value list it changes the value
- Enter (keypad): on the value list, it enters in direct editing mode or/and confirms the value
- Numbers (keypad): on the value list to put the value directly after entering direct editing mode
- Backspace: delete when in direct editing mode.

You can also edit directly the OblivionReloaded.dll.config (not recommended).

SUPPORT
For questions, support or any other request, you can use the official discord channel.

INSTALLATION
Pre-operation if you have a previous version installed: delete the Data\Shaders\OblivionReloaded folder.
1. Download and install system requirements.
2. Download the resource package, unzip it and copy the content in your Oblivion folder (install it MANUALLY, DO NOT USE INSTALLERS).
3. Download the plugin package, unzip it and copy the content in your Oblivion folder (install it MANUALLY, DO NOT USE INSTALLERS).
4. Invalidate your BSA archives (if you have not already redirected them).
NOTE: I STRONGLY recommend to start from a VANILLA installation and to add other mods later.

RELATED PROJECTS
Skyrim Reloaded
Fallout: New Vegas Reloaded

HAVE FUN!